OtherRealms
Experience images like never before at Cornwall Film Festival
See all the selected XR work at Cornwall Film Festival
AR
The Metaverse & Me exhibition by Deepa Mann-Kler | FREE | Sat 26th Onwards
Augmented reality is an interactive experience in which a real-world environment is enhanced with computer-generated visual elements, sounds, and other stimuli.
The Metaverse & Me is a virtual and/or physical installation by award-winning Deepa Mann-Kler. It features 10 artworks that combine cutting-edge digital animation with a stunning soundtrack to create 10 bespoke and unique augmented reality experiences. Each painting contains a virtual show that remains hidden until viewed through a mobile phone. It is as if each painting comes to life to reveal a poignant hidden narrative.
Download The Metaverse & Me App from the Apple store or Google Play Store
Letters from Australia Directed by Dave Hotchkiss
'Letters from Australia' is an engaging immersive 360 experience, based on extracts from letters home by two Cornish Boys, Thomas and William Osborne, from Zennor in West Cornwall, who emigrated to Australia the 1860's. These letters provide the catalyst and inspiration for the production, and also the overarching visual motif, dialogue and compelling lyrics of the soundtrack. Illustrating their personal experiences and bringing into context the everyday struggles and triumphs of the pioneer life in an emerging country.
AiTHERION Motivation Space: Aithra's Call Directed by Panos Anestis
"Aithra's Call" is an animated VR short film, originally projected in 360°, as the first part of the interactive exhibition "Democracy & Eudaimonia" which is hosted in AiTHERION (former Aylon Lyceum), in Athens, Greece. In the exhibition’s introductory Motivation Space, "Aithra", a digital A.I. entity with seemingly godlike powers, claims that she is a powerful computer system which built AiTHERION for the sole purpose of better understanding us humans. As an artificial intelligence entity, she “can make infinite calculations” and she “is constantly learning”. What Aithra cannot understand, however, and to which she needs our help, is a simple question: how do people make decisions?
paSSive poWer directed by JB Singh Ghuman, Jr.
Wind, Lasers, Chanting.. “paSSive poWer” aims at putting focus on the more subtle energies of human co-existence otherwise deemed as meekness. Or as filmmaker / artist JB ghuman JR has dubbed them, the "paSSive poWers.” Combining breathing / chanting / sensory & cerebral exploration into a immersive cinematic experience.
Coffin Room directed by KAY KWAN & LAM NHI LE
Coffin Room" is an 360-degree animation that explores the cramped living conditions in Hong Kong, focusing on an elderly couple's daily struggles. The story is narrated from the husband's perspective, immersing the audience in the couple's challenging life. This passive, immersive experience is designed to be viewed through VR goggles or on YouTube, allowing the audience to navigate the virtual space and witness the couple's obstacles firsthand.
The Matriarx directed by Julia Bruton
The Matriarx is an immersive VR experience taking the heroine and hero into a world where matriarchal structures have endured. It is a parallel world in which people treat each other based on a different set of societal rules. This has its effect on social, economic and the political life. Family and love relationships function differently. How do you perceive yourself in a world that follows different structures? The Matriarx will open the experiencers’ horizons by raising their curiosity and by empowering them.This experience will attract everyone who is curious about societal change.
Fracture directed by Azahara Cerezo, Mayte Gómez Molina
Fractura (Fracture) is an immersive essay that explores the experience of virtual reality offered by devices such as Oculus Quest 2. As we surround ourselves in immersive worlds, virtual reality headsets scan the space around us and monitor our movements with four infrared cameras and two hand controllers equipped with sensors that gather information about our body and our gestures. The device itself, along with the commercial logics that insert it in society, hide a much more dense and obscure materiality than the minimalist aesthetic approach of tech hot spots such as Silicon Valley reveal. Immersion is also way older than the smooth, apparently history-less surface that personal technological devices offer, as this phenomenon is as old as the first human hearts that dreamt about the possibility of a layered reality. Fractura proposes a 360 journey through the threads that come out of virtual reality as we understand it today, connecting this phenomenon to its material and ecological consequences, as well as exploring its roots in human consciousness.
This year, as part of the Cornwall Film Festival, we are exhibiting the very latest in virtual & augmented reality & 360 content at Fun Palace, Falmouth Art Gallery on Saturday 9th November 11-4.30pm